“Black border problem” in Compute ShadersHave you ever seen black borders in the resulting images of your compute shaders? Here is the solution!Sep 27, 2023Sep 27, 2023
Raytracing in Vulkan using C# — Part 4In this part we will add triangles, asset importing and we will create our scenes in C# code which we than can submit to the shader via…Sep 26, 2023Sep 26, 2023
Raytracing in Vulkan using C# — Part 3Raytracing series is back! This part will be rather short and creates a base for the next parts of this series. We will implement random…Sep 25, 2023Sep 25, 2023
Raytracing in Vulkan using C# — Part 2Second part of the raytracing series using Compute Shaders in Vulkan in C# using Avalonia UI.Sep 19, 2023Sep 19, 2023
Raytracing in Vulkan using C# — Part 1In this series we will build a small raytracer, similar to the one from the famous “Ray Tracing in One Weekend” using compute shaders.Sep 13, 2023Sep 13, 2023